Skip to main content
Get Template — $89

Search AI Workflow Center

Search tools, categories, stacks, and pages

Fresh daily

AI News

Latest AI tool releases, research breakthroughs, and industry news.

AllReleasesResearchFundingTutorialsOpinion

Older

OpenAI Five Benchmark

The OpenAI Five Benchmark match is now over!

OpenAI Blog·Jul 18research

Glow: Better reversible generative models

We introduce Glow, a reversible generative model which uses invertible 1x1 convolutions. It extends previous work on reversible generative models and simplifies the architecture. Our model can generate realistic high resolution images, supports efficient sampling, and discovers features that can be used to manipulate attributes of data. We’re releasing code for the model and an online visualization tool so people can explore and build on these results.

OpenAI Blog·Jul 9research

Learning Montezuma’s Revenge from a single demonstration

We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.

OpenAI Blog·Jul 4research

OpenAI Five

Our team of five neural networks, OpenAI Five, has started to defeat amateur human teams at Dota 2.

OpenAI Blog·Jun 25research

Retro Contest: Results

The first run of our Retro Contest—exploring the development of algorithms that can generalize from previous experience—is now complete.

OpenAI Blog·Jun 22research

Learning policy representations in multiagent systems

OpenAI Blog·Jun 17research

Improving language understanding with unsupervised learning

We’ve obtained state-of-the-art results on a suite of diverse language tasks with a scalable, task-agnostic system, which we’re also releasing. Our approach is a combination of two existing ideas: transformers and unsupervised pre-training. These results provide a convincing example that pairing supervised learning methods with unsupervised pre-training works very well; this is an idea that many have explored in the past, and we hope our result motivates further research into applying this idea on larger and more diverse datasets.

OpenAI Blog·Jun 11research

GamePad: A learning environment for theorem proving

OpenAI Blog·Jun 2research

OpenAI Fellows Fall 2018

We’re now accepting applications for the next cohort of OpenAI Fellows, a program which offers a compensated 6-month apprenticeship in AI research at OpenAI.

OpenAI Blog·May 30research

Gym Retro

We’re releasing the full version of Gym Retro, a platform for reinforcement learning research on games. This brings our publicly-released game count from around 70 Atari games and 30 Sega games to over 1,000 games across a variety of backing emulators. We’re also releasing the tool we use to add new games to the platform.

OpenAI Blog·May 25release

AI and compute

We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period)[^footnote-correction]. Since 2012, this metric has grown by more than 300,000x (a 2-year doubling period would yield only a 7x increase). Improvements in compute have been a key component of AI progress, so as long as this trend continues, it’s worth preparing for the implications of systems far outside today’s capabilities.

OpenAI Blog·May 16research

AI safety via debate

We’re proposing an AI safety technique which trains agents to debate topics with one another, using a human to judge who wins.

OpenAI Blog·May 3research

Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.

OpenAI Blog·Apr 18research

Gotta Learn Fast: A new benchmark for generalization in RL

OpenAI Blog·Apr 10research

Retro Contest

We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.

OpenAI Blog·Apr 5research

Variance reduction for policy gradient with action-dependent factorized baselines

OpenAI Blog·Mar 20research

Report from the OpenAI hackathon

On March 3rd, we hosted our first hackathon with 100 members of the artificial intelligence community.

OpenAI Blog·Mar 15release

Improving GANs using optimal transport

OpenAI Blog·Mar 15research

On first-order meta-learning algorithms

OpenAI Blog·Mar 8research

Reptile: A scalable meta-learning algorithm

We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm to the meta-learning setting, and is mathematically similar to first-order MAML (which is a version of the well-known MAML algorithm) that only needs black-box access to an optimizer such as SGD or Adam, with similar computational efficiency and performance.

OpenAI Blog·Mar 7research