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Variance reduction for policy gradient with action-dependent factorized baselines

OpenAI Blog·Mar 20research

Improving GANs using optimal transport

OpenAI Blog·Mar 15research

On first-order meta-learning algorithms

OpenAI Blog·Mar 8research

Reptile: A scalable meta-learning algorithm

We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm to the meta-learning setting, and is mathematically similar to first-order MAML (which is a version of the well-known MAML algorithm) that only needs black-box access to an optimizer such as SGD or Adam, with similar computational efficiency and performance.

OpenAI Blog·Mar 7research

OpenAI Scholars

We’re providing 6–10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.

OpenAI Blog·Mar 6research

Some considerations on learning to explore via meta-reinforcement learning

OpenAI Blog·Mar 3research

Multi-Goal Reinforcement Learning: Challenging robotics environments and request for research

OpenAI Blog·Feb 26research

Preparing for malicious uses of AI

We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Existential Risk, the Center for a New American Security, the Electronic Frontier Foundation, and others.

OpenAI Blog·Feb 20research

Interpretable machine learning through teaching

We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a concept—for instance, the best images to describe the concept of dogs—and experimentally we found our approach to be effective at teaching both AIs

OpenAI Blog·Feb 15research

Discovering types for entity disambiguation

We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered “types” (non-exclusive categories).

OpenAI Blog·Feb 7research

Requests for Research 2.0

We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.

OpenAI Blog·Jan 31research

Scaling Kubernetes to 2,500 nodes

OpenAI Blog·Jan 18research

Learning sparse neural networks through L₀ regularization

OpenAI Blog·Dec 4research

Interpretable and pedagogical examples

OpenAI Blog·Nov 2research

Learning a hierarchy

We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for walking and crawling in different directions, which enables the agent to master new navigation tasks quickly.

OpenAI Blog·Oct 26research

Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

OpenAI Blog·Oct 19research

Sim-to-real transfer of robotic control with dynamics randomization

OpenAI Blog·Oct 18research

Asymmetric actor critic for image-based robot learning

OpenAI Blog·Oct 18research

Domain randomization and generative models for robotic grasping

OpenAI Blog·Oct 17research

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve. Taken alongside our Dota 2 self-play results, we have increasing confidence that self-play will be a core part of powerful AI systems in the future.

OpenAI Blog·Oct 11research