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Variance reduction for policy gradient with action-dependent factorized baselines
Improving GANs using optimal transport
On first-order meta-learning algorithms
Reptile: A scalable meta-learning algorithm
We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm to the meta-learning setting, and is mathematically similar to first-order MAML (which is a version of the well-known MAML algorithm) that only needs black-box access to an optimizer such as SGD or Adam, with similar computational efficiency and performance.
OpenAI Scholars
We’re providing 6–10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.
Some considerations on learning to explore via meta-reinforcement learning
Multi-Goal Reinforcement Learning: Challenging robotics environments and request for research
Preparing for malicious uses of AI
We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Existential Risk, the Center for a New American Security, the Electronic Frontier Foundation, and others.
Interpretable machine learning through teaching
We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a concept—for instance, the best images to describe the concept of dogs—and experimentally we found our approach to be effective at teaching both AIs
Discovering types for entity disambiguation
We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered “types” (non-exclusive categories).
Requests for Research 2.0
We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
Scaling Kubernetes to 2,500 nodes
Learning sparse neural networks through L₀ regularization
Interpretable and pedagogical examples
Learning a hierarchy
We’ve developed a hierarchical reinforcement learning algorithm that learns high-level actions useful for solving a range of tasks, allowing fast solving of tasks requiring thousands of timesteps. Our algorithm, when applied to a set of navigation problems, discovers a set of high-level actions for walking and crawling in different directions, which enables the agent to master new navigation tasks quickly.
Generalizing from simulation
Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.
Sim-to-real transfer of robotic control with dynamics randomization
Asymmetric actor critic for image-based robot learning
Domain randomization and generative models for robotic grasping
Competitive self-play
We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve. Taken alongside our Dota 2 self-play results, we have increasing confidence that self-play will be a core part of powerful AI systems in the future.